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Blender – A free & Open Source 3D modeling and Animation suite.
Filed Under (Education) by admin on 27-08-2010
It is a Free and Open Source 3D modeling and animation suite. It is computer graphics program that allows you to product high quality still images and animations using three-dimensional geometry.
One of the things that makes Blender different and special compared to other comparable 3D software is the fact that it is free and open source. This means that not only can you download Blender from www.blender.org without paying single pasia. Plus you can also download the code that makes up the program called source code. For most programs, the source code is a heavily guarded and highly protected secret that only certain people can see and modify. because of Blender openess, it code is being improved by the Blender Community which have members around the globe.
Because of these strength, Blender is an ideal program for small animation companies, freelance 3d artists, independent filmmakers, students beginning to learn about 3d computer graphics and dedicated computer graphics hobbyists.
What it have :
- INTERFACE : Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow. Flexible and fully configurable window layout with as many screen setups as you prefer. Anti-aliased fonts with international translation support. Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc). Custom themes.
- MODELING : A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType). Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry. Modifier stack deformers such as Lattice, Curve, Armature or Displace. Python scripting access for custom tools. Smooth soft selection editing tools for organic modeling.
- RIGGING : Fast skeleton creation mode. Interactive 3D paint for vertex weighting. Fast envelope based skinning. Automatic Skinning that really works (heat equilibrium based). Mirror editing (bone creation and weight painting). Double Quaternions reduce shrinking and other bone deformation errors.
- RENDERING : Very fast inbuilt raytracer. Oversampling, motion blur, post-production effects, fields, non-square pixels. Tile-based and fully threaded. Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures). Render engine tightly integrated with the node compositor. Halo, lens flares and fog effects.
- ANIMATION : Armature (skeleton) deformation with forward/inverse kinematics with pole target support. Auto IK allows posing FK chains easily. Non-linear animation editor for mixing individual actions created in Action editor. Python scripting access for custom and procedural animation effects.
- UV UNWRAPPING : Conformal and Angle Based unwrapping methods. Interactive transform of UV maps by vertex pinning. Proportional falloff editing of UV maps for smooth transformations. Seam based unwrapping.
- and many more…
- Elephants Dream (2005) : Project Orange, the first Open Movie, started in September 2005 and premiered end of March 2006. The ambitions and targets for Orange were set very high, the character animation system had to be fully recoded, the rendering system needed a lot of upgrades, and most of all: a node-based Compositor was required.
- Big Buck Bunny (2007) : Project Peach, the second Open Movie, started in October 2007 and premiered April 2008. Target this time was to create good hair/fur editing and rendering, more advanced support for cartoonish characters, and solve complexity in rendering outdoors environments with grass, trees and leaves.
- Yo Frankie! (2008) : Project Apricot, the Open Game, started February 2008 and published the game in September 2008. This time the target was to improve Blender as a tool in the game creation pipeline, using a level editor to the external engine Crystal Space. During the project also game creation and prototyping in Blender itself was added as a target.

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