Filed Under (Health) by admin on 03-09-2010
10 Practical Suggestion Regarding Healthy Food habits
- Always be mindful of the wholesomeness (or otherwise) of food combination : Even alkali-genic and nutritious foods, when taken without regard to the rules of food combinations, can generate toxins in the body.
- If you are not hungry, do not eat : No other animals except man, would eat without hunger – the main reason why they are not subject to the ailments which man invites by overburdening the digestion. When really hungry, we relish even the most insipid and unappetizing foods. Dr. Shelton’s advice is clear : if you feel that you will enjoy the food only if it is spicy and flavoured, – it is not yet time to eat!
- Do not eat when you are under physical or mental tension : If the body or the mind is exhausted or under tension, the secretion of the digestive juices will not be adequate.
- Do not eat or drink anything that is too hot or too cold : Ideally the temperature of any food should be around37oC, the temperature of the body. The enzymes in the mouth and the stomach act best at such temperature.
- Chew you food well : Thorough chewing mixes saliva with food. Digestion starts off in the mouth itself with the action of the enzymes present in the saliva. Moreover, well-chewed food is easily digested.
- Do not drink water with meals : Water requires only ten minutes to be absorbed from the stomach and in the process it carries the enzymes away. This reduces the efficiency of the digestive process, which may result in the loss of appetite. There is no objection to drinking water fifteen minutes before a meal, half an hour after taking fruits, and two hours after a full meal.
- Do not stuff the belly with food : Overeating is always harmful. The stomach is flexible bag made up of muscles. Its rhythmic contractions and expansions are responsible for the efficient mixing of digestive juices and enzymes with food. These movements are hindered if the bag is stuffed up with excessive food. The enzymes are not mixed properly with the food, which begins to decay.
- Rest for a while after meals : The blood vessels of the stomach dilate just after meals. This stimulates the secretion of enzymes and thus helps digestion. If work requiring any kind of physical or mental exertion is taken up just after a meal, blood will be diverted from the stomach to other parts of the body like the hand, feet or brain, slowing down digestion.
- Do not take any food while suffering from fever or any other ailment : This is essential. It is a fact that we never do feel hungry when we are indisposed and actually feel averse to take any food. During an illness, the secretion of digestive juices is greatly reduced. As a result the digestive processes are almost at a standstill.
- Eat only one meal or take only fruits, one day every week : Giving occasional rest to the stomach is a necessary as giving it is usual assignment of digestion, for maintaining it efficiency. Moreover, when the body is not occupied in the task of digestion, it is free to tackle the poisons that have been accumulated in it.
Filed Under (my Game) by admin on 28-08-2010
Here are the list of product that I am using to create my game. Most of the products are FREE and Open Sourced.
- Open Office : I used it for documentation of my game. It has all the features that is required my me for my work. Know more…
- GIMP : GIMP full fill my 2D needs. Though it dose not match the Photoshop But still enough for my work. Know more…
- BLENDER : All my 3D and animation need are satisfied by it. Know more…
- AUDACITY : My sound requirement are full filled by this piece of software.
- TORQUE3D : It is a game engine use to make game. It is not FREE software. It cost me $100. Know more…
- NETBEAN IDE : It is an Integrated Development Environment developed by Oracle Java. It is not made for Torque Script But it can be changed to support Torque Script. In my coming post I will show you how to do that. Know more…
- SUBVERSION : It is used to manage my script code version.
If any other software used, I will let you know.
Filed Under (Education) by admin on 27-08-2010
It is a Free and Open Source 3D modeling and animation suite. It is computer graphics program that allows you to product high quality still images and animations using three-dimensional geometry.
One of the things that makes Blender different and special compared to other comparable 3D software is the fact that it is free and open source. This means that not only can you download Blender from www.blender.org without paying single pasia. Plus you can also download the code that makes up the program called source code. For most programs, the source code is a heavily guarded and highly protected secret that only certain people can see and modify. because of Blender openess, it code is being improved by the Blender Community which have members around the globe.
Because of these strength, Blender is an ideal program for small animation companies, freelance 3d artists, independent filmmakers, students beginning to learn about 3d computer graphics and dedicated computer graphics hobbyists.
What it have :
- INTERFACE : Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow. Flexible and fully configurable window layout with as many screen setups as you prefer. Anti-aliased fonts with international translation support. Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc). Custom themes.
- MODELING : A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType). Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry. Modifier stack deformers such as Lattice, Curve, Armature or Displace. Python scripting access for custom tools. Smooth soft selection editing tools for organic modeling.
- RIGGING : Fast skeleton creation mode. Interactive 3D paint for vertex weighting. Fast envelope based skinning. Automatic Skinning that really works (heat equilibrium based). Mirror editing (bone creation and weight painting). Double Quaternions reduce shrinking and other bone deformation errors.
- RENDERING : Very fast inbuilt raytracer. Oversampling, motion blur, post-production effects, fields, non-square pixels. Tile-based and fully threaded. Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures). Render engine tightly integrated with the node compositor. Halo, lens flares and fog effects.
- ANIMATION : Armature (skeleton) deformation with forward/inverse kinematics with pole target support. Auto IK allows posing FK chains easily. Non-linear animation editor for mixing individual actions created in Action editor. Python scripting access for custom and procedural animation effects.
- UV UNWRAPPING : Conformal and Angle Based unwrapping methods. Interactive transform of UV maps by vertex pinning. Proportional falloff editing of UV maps for smooth transformations. Seam based unwrapping.
- and many more…
Some Gimps :
- Elephants Dream (2005) : Project Orange, the first Open Movie, started in September 2005 and premiered end of March 2006. The ambitions and targets for Orange were set very high, the character animation system had to be fully recoded, the rendering system needed a lot of upgrades, and most of all: a node-based Compositor was required.
- Big Buck Bunny (2007) : Project Peach, the second Open Movie, started in October 2007 and premiered April 2008. Target this time was to create good hair/fur editing and rendering, more advanced support for cartoonish characters, and solve complexity in rendering outdoors environments with grass, trees and leaves.
- Yo Frankie! (2008) : Project Apricot, the Open Game, started February 2008 and published the game in September 2008. This time the target was to improve Blender as a tool in the game creation pipeline, using a level editor to the external engine Crystal Space. During the project also game creation and prototyping in Blender itself was added as a target.
Filed Under (Uncategorized) by admin on 24-08-2010
I was looking to a Game Engine to create my game. I went through many game engine and end up with Torque3d. It fit in all aspect of my game requirements and budget. Here is why is purchased Torque 3D:
- It has inbuilt Terrain Editor, River & Road Editors, Particle Editor, Material Editor, Shape Editor, Decal Editor.
- Various levels of project can be managed easily from Torque Toolbox.
- It render engine has been designed for next generation hardware and consoles. Some of its rendering featuresv are – Per-pixel dynamic lighting, Normal & parallax occlusion mapping, Extensible set of shaders (GLSL / HLSL), Volumetric fog and light, etc.
- Its Web Publishing tool can deploy a project into web browser in second.
- Torque’s industry leading networking code is unmatched for latency sensitive, scalable multi-player interaction.
- TorqueScript is a fast, easy to use C++ like scripting language that ties all the various elements of a project together. Most game functions can be programmed in TorqueScript.
- It has lots of Addon and lowest price.
- It community is very active and helpful.
- The cost of Torque3D is just $100.
- I can get the source code for just $1000.
I have purchased it and enjoying it exploring.
Show case Torque3D
Filed Under (Security) by admin on 20-08-2010
Here are some tip for safe net banking.
- Avoid accessing your Internet Banking account from a cyber cafe or a shared computer. However, if you happen to do so change your passwords from your own computer.
- Every time you complete your online banking session, log off from site. Do not just close your browser.
- If your log-in IDs or passwords appear automatically on the sign-in page of a secure website, you should disable the “Auto Complete” function to increase the security of your information.
To disable the “Auto Complete” function:
- Change your Internet Banking passwords (both log-in password and transaction password) after your first log-in, and thereafter regularly (at least once in a month).
- Your password should be complex and difficult for others to guess. Use letters, numbers and special characters [such as !,@, #,$, %, ^, &,* (, )] in your passwords. You can also read my article on creating secure password.
- For additional security to financial transactions through Internet Banking, create and maintain different passwords for log-in and for transactions.
- Never share your Internet Banking passwords with others, even family members. Do not reveal them to anybody, not even to an Bank employee.
- Always check the last log-in to your Internet Banking account. Log in to bank site and see the page to view the date and time of your last log-in.
- Move to secure web browser like FireFox3, Opera, etc.
- Install Anti virus and Anti spyware and update it regularly.